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News: (09/28/05)

  • Reduced the tier penalty by 25%, Raised the rating penalty by 10%... Translation: Players should get a bit better experience even with high tiers.
  • Raised the search rate a bit (15-20%). Same overall caps in place.
  • Channeling stances ADDED!. Type PL Channeling. They are not amazing, yet.
  • Epic items are now more rare, in preparation for making them much nicer.
  • Fixed a major crafting exploit involving duplicated stats. Old items updated I hope.
  • Grips can be forged and bonded.
  • Craft Extraction should work properly for D and F slots.
  • Fixed group loot cycling. Fixed shopbuy clan restriction on lotto list.
  • Perkgroupbuy. Purchase every perk in a line at once! pgb <line name>.
  • Recall list has been improved. If you don't like it, use recall old.
  • Findstat added. help findstat for info on this handy command.
  • Many other small fixes done, possibly listed on the forum.
  • Missions can now generate hidden/buried treasure spotted with survey.
  • Mission difficulties adjusted. Trivial should give lower level mobs now.
  • Boosted base influence so high level players can impact areas more consistently.
  • Very 'easy' mobs (well below your level) should only give normal item loot.
  • Logain: Gshop messages upgraded. New command: gshop wares. See what you're selling.
  • Logain: Gshop remove #. Allows you to cancel an item you've put up for sale.
  • Logain: Gshop items are removed after 2 weeks of no sale.
  • Logain: Treat command updated, type treat for syntax.

In addition to the pile of changes this week, my actual code project has been updating mission code. We're implementing a small story driven mission system that I brilliantly call Episodes. To make this work, I've added a mission editor that lets builders create missions with unique mobs and a simple paragraph story. Episodes will be tied together for a larger story that is told over time. I hope to use this to create some background history and 'lore' to the mud. More importantly it's a very simple way to add weekly/regular content to the mud. It uses the current mission generator and links that to Tasks. As you complete Episode segments, your character's luck will gradually build up (now shown in charinfo). Also each Episode's 'ending' will yield a large exp bonus amoung other prizes. Finally, some of these missions will be open to roleplaying if the creator wants to have players interact to determine the 'course' of the Episodes. The realm or RP note threads will have an announcement asking for players to write about the episode and then that progress may be used to create the next mission mobs. We'll see how this evolves. Oh and Episodes will be offered/told through the Oracle, more on this soon.

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