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(01/22/07)
- Backstab and Circle's damage improved. Extra Stealth factor
added.
- Lore offense/defense perks adjusted. They were much too high
per point.
- Tomes now show their bonus to lore offense/defense in ID.
- Grade is shown in identify again.
- Lore command updated: lore add works like lore set. Lore
reset will clear a page. Lore group <spell> works. Lore
shows off/def bonus.
- Link cast mana cost raised as well as the power of linkcasting.
- GCast should be fixed.
- Common spells are learned automatically. To get them, type
review common.
- Make tech buffs were giving round recharges with tick bonuses.
They should be consistent now. Let me know if you find one that
isn't.
- Costs of techs and activate reduced in some cases.
- 'Activate tech' and 'activate spell' work.
- Bounties should again work.
- Questors no longer receive death trauma. Players out of the
quest cannot interact with Imm quest mobs.
- New fancy code to make episodes a bit better. Command to
launch events from progs added.
- Many fixes and other updates mixed in here. Recent crashes
squashed.
(01/15/07)
- Lure should not be 'mass' lure unless you have a lure timer.
- Backstab has some base damage from your stealth stat. This
is untested.
- New command: Abil new. I'm just playing with a display. It
will get better.
- Unread is a bit more informative.
- Pulse and Center cannot be activated... yet. We need to look
into some method of balancing such a huge permanent regen. One
option is to cut their regen by 50% while 'perm', but will anyone
use it if so? The revamp has a solution but that's still weeks
or more away. Feel free to pass along other ideas. :)
- Prevented offensive techs from stacking beneficial affects
when used on yourself.
- Many abilities costs have been adjusted. I'd appreciate more
feedback on any abilities that are too costly or even too cheap
(activate or regular).
- Smite's critical wrath chance has been boosted. We'll be
making other wimpy spells more useful with the latest change
involving recharge.
- Fireball, lightning bolt improved (untested new formulas!).
(01/14/07)
- All your GEMS are in your inventory. Be careful!
Gems were stripped from items and need to be placed into glyphs.
This is easy to do and will benefit you greatly in the long
run. Type: empower add <gem>. The game will automatically
place them in appropriate locations. Type emp to see
your glyphs and gems. There is potential for more gem space
now.
- Your runes are removed from your Lore Book. Searloch will
pay you well for them. Save your quest runes for later quests.
Lore has greatly changed. You can now add multiple abilities
to a lore page and have it fire off like a macro with bonus
levels. (See: Wiki
Lore Article)
- You can now set most of the buffs in the game to last until
you die. Type activate <ability>. Short duration
abilities like recover cannot be activated, nor can racial abilities.
To make things more convenient, you can type act all. Read help
activate.
- Damage abilities can be reused before their wait timers expire.
They deal partial damage, but it greatly reduces the hassle
of twiddling your thumbs while each ability recharges. This
is very helpful for techs which have waits from 6 to 10 rounds.
Spells also have waits now but theirs range from 2 to 4 rounds.
To make up for what might be a dip in spell power, all combo
damage is boosted by 25% and the 'powercast' wait state has
been removed. With two master spells and some techs, a mage
should be able to deal even more damage but testing impressions
are wanted.
- New loot type: Tomes. Spellbooks no longer
are read 10 times to get a small boost in spell level. This
was problematic for remakes and rather poorly balanced in impact
and cost for high/low players. Now you will find Tomes of varying
skill groups. You can hold the tome in a new wear location to
gain bonuses to those skills. Tomes also boost lore page ability
levels only and have a limited number of uses. But they are
a valuable source of loot that may also serve as good trade
material. The grade of the tome gives a flat boost to all lore
pages (epic grade giving the biggest boost).
- Imm Enchant Tokens - This feature has been
replaced by something with more potential. Your enchant tokens
have been returned to your inv. You may take those enchant tokens
and cash them in for Immortal Gems at Narg. These go in a sixth
gem slot and upgrade to a stat total slightly higher than tokens
could reach. There are 2 upgrades per gem that simulate the
same 1,2,3 enchant token system from before. We will be adding
a deeper gamble system to sink gold into acquiring better Immortal
Gems as part of the revamp. :)
Other Changes:
- Epic drop rate increased slightly.
- Adapting HP on mobs is a bit lower. It was getting out of
hand. These mobs will also deal more damage at higher levels.
- Newbies can pick prompts in creation (save your prompt before
you remake as it chooses then too, type channels to see it).
- Dice command improved. New version: draw #. Try it!
- A few pet bugs fixed, report any still remaining.
- Regen per tick increased to a flat 33% of max while resting.
- Find stat won't display items if they have zero of your requested
stats.
- Letter Quests (Talador, etc) give more exp when you use them.
- Mobs in out of reach areas shouldn't become bounty/quests
any more.
- Deliver goals and episode messages are clearer.
- Recall death works like quest pur return without needing
the QuestMaster.
- When buffing a huge group, your mana will go negative and
you continue buffing until everyone has all your spells.
- Pets are skipped in the loot cycle.
- Help <wflag/skill/perk> automatically scans the database
for results.
- New opt: Single-buff. When this is off (default) anytime
you type: buff, it will use tech buff as well.
- Chances of a curse on empower have been lowered.
- Bots can now trade with mobs, but the items given to mobs
are eaten. This is just for item acquistion and trade experience.
Needs testing.
- There's some new Capture the Flag item and snowball items
for more advanced Imm quests. It'll be a while before we get
to testing them heavily.
- As always, tons of bug and crash fixes were done. Where do
they come from!?
(11/01/06)
- Fixed an empower bug that was not applying glyph stats consistently.
Players are going to see their stats go up.
- Added: Empower Total, type this to see the total gains from
glyphs.
- New command: Pet Sell <name>. Remove an unwanted pet
for a little gold.
- Added prevention for pets hitting Players and other Pets
with area attacks.
- Increased the amount on future Random Hp, Ap, Mp enchants.
- Fixed Primitive Artifacts to apply correctly in player housing.
- Added a housing trophy case, but no trophies are ready yet.
- New command: Data Pet. Lists their base attributes.
- Every round a mob is alive, +2% loot chance is added up to
200%.
- New immortal global buffs added, and immortal status to earn
them.
- Fixed some mob prog issues and added Custom mob race settings
for builders.
- Added: Data Arena, to show possible arena events.
- Fixed the wilderness links that send you back to the healer.
- Added a pfile archiving system to save mucho Harddrive space.
- Autosaving on wilderness for builders.
- Improved wilderness map displays.
- Fixed it so groups enter wilderness events together.
Logain's Changes
- Artifact Orbs will now drop as special loot.
- Pet Max perk removed do to disfunction.
- Remake timer now works while you are offline!
- Capped the undo QP cost (when out of undo points) at 5k max.
- Made Feint into a defensive tech to fit better with Dodge.
- Replenishment added to Regen Group.
- Circle/Backstab work on lore pages.
- Fixed spells and pets, failed pet following.
- Inferno should work, but may need testing.
(10/09/06)
- Fixed some of the Housing perks.
- Pet Handling will work properly.
- Reduced the penalty for 'fast' kills with some trade off
on long kills.
- Recall last/death return will take you back to the wilderness
now.
- Snowball balancing: Lag per use of lob command. Everyone
enters rooms silently to make triggers a little harder to use.
There's now a 'fair start' command for imms to prevent early
attacks.
- Fixed a huge number of crash bugs that have been plaguing
us the past month.
- Wilderness event mobs will now spawn only on the correct
terrain. (fish in water)
- Enhancements to shopkeepers allow selling of rare items in
limited stock for Wilderness events.
- New Empower Glyphs will now be found as loot.
- Colored potions should now be found as loot (Help potion).
- Major addition to mob programs allows builders to link any
number of prebuilt rooms into a custom dungeon as well as control
the spawn level.
- Purchase cancel should now work fine.
- Purchase pricing on initial housing now charges the full
amount.
- Orbs, embers, tokens cannot be sacrificed.
- New loot counter builds up to ensure you get an Orb (very
slowly) in case of bad luck.
- New option: Inv-compare marks inventory items as better than
what you are wearing.
- New Map objects will give you directions to Wilderness locations
when used or identified.
- You can pay gold to move your home's entrance to a new plot.
(stand on the new plot)
- Housing NPCs/Furniture will start spawned on a reboot.
- New command in testing: diff. Type it to set how hard mobs
will be when using quest champion.
- New mob setting allows them to adjust the damage they take
for balanced Imm-Quest mobs.
- APL housing updated.
- Speed perks changed. Burst perk removed but additional adept/expert/master
boosts added. You will need to repurchase them but the prices
remained the same, just more available.
Logain's Changes:
- Added a new void orb. Now one orb does Prefix and the other
does Suffix. This should make them more valuable since you know
what you are getting beforehand.
- Another new orb is used to make an item an Artifact. You
can no longer roll artifact in craft modify menu. Instead whatever
your infuse roll is will double in power when you use an Artifact
orb. The goal is less random spamming. We're also looking into
research/crafting to set infuse but no definite plans yet.
- Pets have skills! There are now six types of pets and six
exercise paths (spell, aura, tech, melee, offense, defense).
- Various bug fixes.
- Tumble skill added to dodge to represent the hidden master
dodge bonus.
- Backstab is now a tech.
- Blink removed from quicken but replaced with a large defense
buff.
- Circle wait time incrased. Gives a short but large defense
buff.
- Block skill added to shield. Gives a huge 1 round defense
buff.
- Prismatic burst added to aura.
- Prismatic shield added to aura.
- Reconstruction added to regen.
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